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Mode Rules — HNS
Mode terms:
- CT - Counter-terrorists. Team catching up with the Terrorists
- T - Terrorists. Team escaping from CT
- FJ - FunJump. Applies to CT only
- AFK - Away from keyboard. Away from the computer, the player is not active at the moment
- DD - DoubleDuck. Most often used to perform G-strafe (dd-run)
- LJ - LongJump. One of the popular jumps in HNS mode
- HP is HealthPoint. Player health
- Tricks - A combination of moves to trick the player CT
- Surf - Sloping surfaces at a certain angle cause them to slide when hit
- DMG - Damage. Damage
- WallBug - Some textures (let's call them buggy) have special invisible mini-protrusions - they are used to descend from high objects (only on vertical surfaces) without losing HP
- EdgeBug is a glitch in the Source engine that allows you to fall from any height without losing health. To perform EdgeBug, you need to get to the edge of the platform where EdgeBug is and will help you 'slide' off it to the lowest level without losing health
Rules of the mode:
- Running: it is forbidden to run away from pursuers for more than a distance of 1500 units. If you ran by accident, then stop until the chasers are less than 1500 units away
- AFK: It is forbidden to damage an AFK player for the first 30 seconds of the round if he has not moved and there are live players on the T side. If the AFK player is the last or only member of the T team, then you can kill him
- Nofollow: it is forbidden not to repeat the player's move. Follow starts counting after 3 seconds of following the player. Small reductions are allowed, but if you fail to repeat the trick, give player T the opportunity to move to a safe distance (~3 seconds), then continue the pursuit jump off, taking away his chance to win. In this case, the T has the right to remain on the block until the CT moves to a safe distance on SURF. If you didn't intentionally block T, allow a safe distance (~3 seconds) and then continue chasing hitting
- Camping under a block: It is forbidden to stand under a block waiting for T to jump off, taking away his chance to win. In such a case, T may remain on the block until KT has moved a safe distance away from the block
- Block: it is forbidden to block players on the way out of a confined space, on a ladder, when another player has taken a block, when riding a SURF. If you have not intentionally blocked T, allow for a safe distance (~3 seconds), then continue pursuit
- Understab: it is forbidden to hit a player who is on a hill that you can't climb from your position.
- Switchtarget: it is forbidden to change the target without a good reason, namely: losing your target; death of your target
- FunJumping: not allowed to jump for pleasure on the CT side
- CT interference: not allowed to interfere with the CT player from pursuing his target in any way
- Airflash: not allowed on purpose blind an airborne CT with a flash grenade to kill or deal fall damage
- DMG: It is forbidden to reduce the distance to T by jumping from a height and depleting yourself more than 1 HP. CT can only take damage if the T himself has taken damage
- Camping: not allowed to stay in one place or block for more than 20 seconds
- Switchteam – When joining HNS servers, you must choose a team: CT or T. After that, you won’t be able to change your team and must play on the chosen side until the map changes.
Exceptions:
1 — Auto-balance.
2 — Team switch for balance reasons approved by a moderator or more than 50% of the players on the server.
If a player switches teams silently and only then asks for permission (or doesn’t ask at all), this is considered a violation. If less than 50% of players approve the switch and the player changes teams anyway, it is also a violation.
Penalties for violations of HNS mode rules:
- First violation - kill
- Second violation - server kick
- Third violation - ban for 3 hours in HNS mode, regardless of which rule was violated
For repeated violations of the rules, the ban will be doubled
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