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Mode Rules — MANIAC

Mode Terms:
  • CT - Counter-Terrorists. The team running away from the Terrorists (maniac)
  • T - Terrorists (maniac). The team chasing the CTs
  • AFK - Away From Keyboard. The player is currently inactive
  • DD - DoubleDuck. Most often used to perform a G-strafe (dd-run)
  • LJ - LongJump
  • HP - Health Points. A unit of a player's health
  • Tricks - A combination of movements used to deceive a CT player
  • Surf - Sloped surfaces at a certain angle that cause sliding when stepped on
  • DMG - Damage
  • WallBug - Certain textures (bugged ones) that have special invisible mini-ledges, used to descend from high objects (only on vertical surfaces) without losing HP
General Mode Rules:
  1. Interfering with normal gameplay: it is forbidden to stand in teleporters, block passages, intentionally kill yourself in front of the maniac using the kill command, or deliberately lead the maniac to survivors.
  2. Hints: it is forbidden to give hints about alive players without their permission, false hints are prohibited, and hints may only be given about yourself.
  3. Monitoring: if you are dead or in spectator mode, you are not allowed to report the actions of alive players.
  4. Protecting players: while playing as the maniac, it is forbidden to protect survivors. Simply put: if a running player is in the maniac’s hands, they must be killed.
  5. Failure to complete the objective: it is forbidden to ignore the game objective while playing as the maniac (e.g., just running around the map without killing survivors).
Mutes/Bans for ReasonDuration
Interfering with normal gameplay4 hours
Hints1 hour
Monitoring1 hour
Protecting players1 hour
Failure to complete the objective1 hour

Note:
The type of punishment (mute or ban) is determined by the moderator at their discretion depending on the severity of the violation.