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Mode Rules — MANIAC
Mode Terms:
- CT - Counter-Terrorists. The team running away from the Terrorists (maniac)
- T - Terrorists (maniac). The team chasing the CTs
- AFK - Away From Keyboard. The player is currently inactive
- DD - DoubleDuck. Most often used to perform a G-strafe (dd-run)
- LJ - LongJump
- HP - Health Points. A unit of a player's health
- Tricks - A combination of movements used to deceive a CT player
- Surf - Sloped surfaces at a certain angle that cause sliding when stepped on
- DMG - Damage
- WallBug - Certain textures (bugged ones) that have special invisible mini-ledges, used to descend from high objects (only on vertical surfaces) without losing HP
General Mode Rules:
- Interfering with normal gameplay: it is forbidden to stand in teleporters, block passages, intentionally kill yourself in front of the maniac using the kill command, or deliberately lead the maniac to survivors.
- Hints: it is forbidden to give hints about alive players without their permission, false hints are prohibited, and hints may only be given about yourself.
- Monitoring: if you are dead or in spectator mode, you are not allowed to report the actions of alive players.
- Protecting players: while playing as the maniac, it is forbidden to protect survivors. Simply put: if a running player is in the maniac’s hands, they must be killed.
- Failure to complete the objective: it is forbidden to ignore the game objective while playing as the maniac (e.g., just running around the map without killing survivors).
| Mutes/Bans for Reason | Duration |
|---|---|
| Interfering with normal gameplay | 4 hours |
| Hints | 1 hour |
| Monitoring | 1 hour |
| Protecting players | 1 hour |
| Failure to complete the objective | 1 hour |
Note:
The type of punishment (mute or ban) is determined by the moderator at their discretion depending on the severity of the violation.
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