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Mode Rules — JAIL
Jail mode terms:
- CT - Counter-Terrorist Team (guards)
- Т - Terrorist team (prisoners)
- CMD - current round commander
- FreeDay/FD - free round for terrorists
- FreeDamage - damage to CT with no reason
- FreeKill - killing a prisoner for no reason
- Mass FreeKill - Free kill >= 3 people
- Jail - cells in which T spawns
- Armory / CT Zone - storage area for CT weapons, and adjacent passages, tunnels, towers and stairs
- Т Zone - places where T have the right to move freely with the permission of the CMD. In such places, CT should not be there
- Freeze mode / AFK - full stop mode of T, in which they can move the camera, use RMB / LMB, but cannot move (it is recommended to use the term “Freeze Mode”). Freeze mode can only be while standing
- Bunnyhopping - instant jump on landing, which gives acceleration to the player
- Squat movement - movement with the squat key pressed (usually the “Ctrl” key)
- Shift movement - movement while holding the key of slow/silent walking (the usual key “Shift”)
- Secret pass - secret passage allowing T to escape
- Last Request - the moment of time when 2 or less last T remain for the game with CT (command !lr)
- Crowd - an accumulation of several T in one place
- Fire line - accidentally killing a T while trying to kill another T who broke the rules of the round
- Provocation / Trolling - special violation of the rules of the round, inappropriate behavior
- Escape - special leaving the CT field of view
- Riot - CT harm in the form of damage or actions that could lead to their death
- Game step - one second press forward key
- Primary weapon - any weapon except pistol and zeus
General technical rules:
- It is forbidden to use the mod's flaws, bugs and other things that are aimed at worsening the server's performance.
- The rules are designed for a standard game client with standard bindings. If you changed the settings of your client, then take this into account.
- Each player is obliged to understand the rules in common sense, not to dig into every paragraph of the rules in order to interfere with the normal playing round.
- It is forbidden to use programs to change the voice, as well as to include music that is not related to the gameplay.
- It is forbidden to use map objects to kill / block / hinder other players. The exception is games in which the CT must kill T with objects. (for example, a car, a cube, etc.)
- It is forbidden to activate or influence the games without the order of the CMD.
- After the death of the KMD, all convicts are declared a freeze mode until the subsequent orders of the new KMD.
- LR begins when there are 2 live T and at least 1 CT. If the LR started during an unfinished game, then the players are not allowed to start the LR.
- Weapons are: rifles, shotguns, machine guns, submachine guns, pistols, zeus. Anything else not listed is not a weapon.
- Each player must consider a minimum microphone delay of a few milliseconds. (worst case 1 second)
- Any mention of the swastika in all formats is prohibited: in clantags, in nicknames, in chat.
T rules:
- Your goal is to obey the orders of the CMD and CT. You also have the right to escape, but be prepared for CTs to catch you and kill you.
- Each T must follow orders from CMD and CT. For non-observance of orders, CTs have the right to kill the violating T.
- Do not find fault with the orders of the CMD and CT. Understand the orders in common sense, do not deliberately delay the round, for this CTs can kill you.
- It is forbidden to activate grenades during the game, which will interfere with other T. (flash drive, smoke, etc.)
- Passive play during a riot or escape is prohibited. In case of escape, you have 1 minute to riot. If you do not have time to do anything a minute after the escape, then the KMD has the right to kill you through the KMD menu. If T kills any CT, then the passive riot starts again, the damage to CT is not considered.
- When escaping, you have the right to surrender to the CT, if they agree. In this case, you have no right to have a weapon with you.
- If you have a main weapon, you must immediately throw it away, without giving it to anyone. If CT notices you have the main weapon or how you threw it, then they have the right to kill you.
- It is forbidden to ruin a team game, where the result depends on the full team. (riot, AFK, escape, special death, etc.)
- All orders take effect upon completion of the KMD speech and, by standard, T has 5 seconds to start executing a move order. Freeze orders and the like take effect immediately.
Exception #1 : Movement orders can be executed immediately after the start of the KMD speech. - You are forbidden to be in nets and guns, for this KT have the right to kill you.
- KMD and CT do not have the right to restrict your cursor, RMB / LMB, pressing the voice chat button.
- You have the right to refuse the game by text message “refuse / refusal ”and enter the correct reason for refusal. These are:
- Repeating the rules of the game (no more than one repetition per one game)
- Clarifying the rules of the game
- Issuing bhop / hp / knoblock, if the game requires it
- Unfair rules of the game - When it is possible to attack CTs (in these cases they have no right to kill you):
- When CTs are in your play area and there was no order to freeze
- When CTs is on your head
- CT came to you for 1 game step.
CT rules
- To play as a CT, your age must be at least the one indicated in the server name (16+/14+/0+).
- Any CT must have such a microphone so that other players can understand the speech of this CT. (no noise and interference)
- Each CT must know the rules of the game for CT and CMD. It is forbidden to transfer command every time you become a KMD.
- All CTs are obliged to obey the KMD, to help conduct the round. It is forbidden to merge specifically to skip the current round. It is STRICTLY FORBIDDEN to interrupt the KMD speech, with the exception of the words 'I am pursuing' and naming the reason for the murder in the voice chat.
- CT is forbidden to issue T orders, with the exception of orders to throw weapons / grenades.
- If T does not follow the command order, you have the right to warn him and give 3-5 seconds to start executing the order.
- When contacting T, any CT must clearly indicate his nickname. In the case of an unreadable nickname, the CT must come closer and point to the given T so that he understands that they are referring to him.
- The CT is prohibited from Freaking or Freedamaging any T.
- CTs must leave the gunsmith through minute after the start of the round. A minute after the start of the round, only 1 CT can be in the gun. Other CTs have the right to open and return to the gunsmith only if there is a rebellious T in it. Exceptions are unique rounds like hunger games, etc.
- CT is obliged to kill T immediately after the committed fact of violation. If CT did not manage to kill T immediately, then he no longer has the right to kill him for this violation.
- CT is obliged to immediately issue an order to throw the weapon if T has it.
- After killing T, CT must choose the correct reason for the kill, if possible.
- CT is forbidden to come closer than 1 game step to T while moving or freeze mode for no reason.
- CT has no right to break the stitch, but can climb into this stitch if it is broken. If the CT saw one of the T's breaking or getting into the stash, then the CT, if possible, is obliged to pursue and kill this T. (CT is obliged to report in the voice chat: “I am pursuing”)
- CT is prohibited bias against different T.
- In the case of one random freakil, CT should apologize to T and ask KMD to revive him. If this happens again, the CT will be punished.
- In the event of a murder of a T in the line of fire, the CT is not considered guilty, but must ask the CMD to revive this T.
- It is forbidden to blindly shoot into smoke, when the crowd is there. CT must shoot when he is sure that no one except the violator T will be hurt.
- CT is prohibited from removing weapons from the gun!
- CT has the right to kill T, and also give the reason for the murder in a voice chat if:
- Т did not start executing the order after the warning.
–Т delays the round or incorrectly executes the order.
–Т started to escape or rebelled.
–Т lost in the game .
-T is outside the jiles before they are opened.
-T has passed the weapon to another T or pointed it at CT.
-T has violated the rules of frieda.
-T breaks / is in or a weapon.
-T indicated an incorrect reason for refusal.
–The T has a main weapon, which he does not throw away.
Rules of the game for KMD:
- Any KMD can become any one CT at the beginning of the round. In the event of the death of the current KMD, the command is transferred to an accidental CT.
- The KMD is obliged to issue clear and understandable orders T. If the majority of people did not understand or began to follow the order incorrectly, then the KMD is obliged to repeat this order. It is recommended to immediately say the order 2 times.
- The KMD should do different rounds with different games. In a round, there must be an active game on the map, if possible.
- When ordering to move, the KMD must mention:
Where or along what to move. (be sure to mention)
- How to move. (according to the standard - by running and by the shortest path)
- When to start moving. (according to the standard, right away, if this is after the opening of the jiles, it is necessary to mention this)
- What to do upon arrival. (be sure to mention) - Any order of the KMD must contain a semantic load. It is forbidden to issue orders, such as sit down, jump, etc.
- Before the start of any game, the KMD must clearly and correctly formulate and voice the rules of the game. After the KMD has explained everything, he accepts rejections for 3 seconds. Cancellations are accepted strictly in writing. If you receive a refusal to repeat, then the KMD has the right to briefly repeat the rule no more than 1 time.
- If you become KMD during the round, you need to immediately issue an order T, since all previous orders are reset.
- If the new order contradicts the old order, then the old order is cleared. For example, there was an order to freeze, and a new order to move, then the order to freeze is nullified.
- In case of escape of T, the CMD has the right to allow the given T. to surrender (see above)
- KMD is forbidden to issue orders that lead to the death of T.
- It is forbidden to hold games where the winner is rewarded with useless things or death. (healing, speed, bhop, etc.)
- Before the start of any game, the KMD must make a verbal countdown so that the players know when the game starts. If there are several game modes in the game, the KMD is obliged to warn before changing each of them.
- It is forbidden to change the rules of the game after accepting refusals. If the rules have changed, then the KMD is obliged to accept refusals again.
- Before the start of the game, the KMD is obliged to indicate until what moment the game will continue: (points can be combined)
- Until a certain number of deaths or remaining T.
- A certain time.
- Until you get tired of KMD. - It is necessary to play as many games as possible per round, spending the least time. It is forbidden to play a game in which more than 90% of living T. will die. An exception is a game of passing or a game that cannot be canceled.
- The KMD has the right not to kill the losing T, in case all T lose.
- KMD has the right to declare a game day 1 round before it. These are: hunger games, hide and seek, etc. The KMD is obliged to clearly state the rules of the given game day. Game days can be spent once a week (game).
- The KMD has the right to issue an order to eject grenades if T. has such ones
- The KMD is prohibited from using the laser for other purposes. The exception is games in which this laser is required.
- KMD is obliged to give Fredey to one T, if in the last round he was killed for no reason, did not revive and he agrees to FD.
Ogólne i osobiste zasady piątkowe dla T:
- Wspólna autostrada jest deklarowana, jeśli:
-3 minut | Jiles nie otworzył gry minutę po rozpoczęciu rundy. (to znaczy otworzyli się)
-3 minut | Pierwsza runda ładowania mapy.
-3 minut | Masowy maniak w ostatniej rundzie.
-3 minut | Jiles otwierał i zamykał (jeśli zrobił CT).
-3 minut | Następna runda to runda gry. (w chowanego, gry głodowe itp.) - Zabrania się zbliżania do CT bliżej niż 2 etapy gry.
- Zabrania się posiadania broni i buntu.
- Zabrania się przebywania w broni i strunach prowadzących do broni lub strefy CT.
- Dozwolone jest swobodne bieganie po mapie i korkach, które nie prowadzą do broni lub strefy CT.
- W przypadku naruszenia zasad osobistego FD, CT ma prawo zabić tego T w następnych 2 rundach.
- CT ma prawo odebrać ci twoje osobiste PD, jeśli nie ma wystarczającej liczby graczy do gry.
- T ma prawo zażądać usunięcia od siebie osobistego FD, a KMD jest do tego zobowiązany, po uprzednim zwróceniu skazanego każdemu.
Zasady LR:
- LR zaczyna się, gdy są 2 ocalałe CT i co najmniej 1 żywy CT.
- Zabrania się buntu podczas LR. Jeśli T zamieszka podczas LR, CT mają prawo zabić go w następnych 2 rundach.
- Danych jest 15 sekund na aktywację LR T, nie można ich policzyć.
- W czasie LH zabrania się wykonywania skoku bez zgody obu stron.
- T wybiera miejsce i zasady. Miejsce powinno być odpowiednie i przestronne. Zasady muszą być uczciwe i równe. Jeśli gra ma dodatkowe ustawienia, T musi pokazać wszystko przed rozpoczęciem gry. (np. rozpoczęcie i zakończenie wyścigu)
- T ma prawo grać w CT na PD. Jeśli wygra T, w następnej rundzie otrzymuje PD. Jeśli T przegra, w następnej rundzie zostaje zabity.
- Jeśli LR trwa dłużej niż 1 minutę, CT ma prawo zabić T, jeśli sama TC nie opóźni LR.
Uwaga nr 1: Rozpoczyna się LR po tym, jak T wyjaśni zasady i obaj gracze będą na miejscu LR. - Jeśli T ma kundla obu czatów lub nie wie, co robić, lub po prostu milczy, wtedy CT ma prawo do wyjaśnienia zasad i wyboru miejsca.
Ważne uwagi dotyczące zasad więziennictwa:
- Ściśle prowadzony = biegać
- Ściśle na sądach = na sądach
- Nie ma dłużej może zabijać za najmniejsze naruszenia T. Należą do nich: przypadkowe naciśnięcie spacji, przypadkowe pobiegnięcie lub wstanie z kortu podczas ruchu i tym podobne...
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